đBusiness Model
Last updated
Last updated
SoccerWorld will be monetized with various revenue streams as follows:
âŊ NFT collection and Marketplace:
Generate revenue from initial game assets such as NFT collection, and cost from joining P2P matches.
NFT trading fee: Tradable Legendary Cards such as Ronaldo or Messi can be sold for stablecoins in SoccerWorld Marketplace. We will take a small amount of trading fee as project revenue.
âŊ Fees from transactions: $CENT and $SCW is a 1:1 swap rate ratio.
To maximize the economic cost for our user, the $CENT token will be implemented as an off-chain currency to eliminate the gas fee for any in-game action.
In-game token $CENT will be used to buy in-game items, cover the fees for NFT card upgrade, and deposit for P2P Match, all the transactions for those activities cost zero gas fee.
With $CENT we can avoid the unnecessary cost of operation.
Note that: the trading gas fee will depend on the provided blockchain from the Binance Smart Chain and Ton network.
âŊ Partnerships and in-game advertising:
The project will close agreements with brands to advertise their products and services in the SoccerWorld universe.
âŊ Operating cost structure from P2P matches:
SoccerWorld will take an 8% fee from the deposit fund for every P2P match.
5% of it will be funded for the Reward Pool that will be shared with all users and can be claimed in-game REFERENCE site.
3% of it will be used for burn and buyback to keep the project token price increasing over time, creating a long-term stable investment for the player and user.
âŊ The 1st Collection: NFT-22 and NFT Airdrop:
To close the gap between the blockchain world and sports lovers, SoccerWorld will always be free to play with a permanent NFT airdrop reward (Beginner pack) for all users.
NFT-22 Collection will come with a price (TBA) since it contains Legendary Cards that are valuable and tradable in the SoccerWorld Marketplace.
Legendary Cards can be used to Stake for token rewards.